GDS207 class 2 foley attempts and tests.
Be aware that these are stereo recordings. If we were using these in a game would they be stereo or mono sound files? Or could they be either?
In a film the action the sound is designed for is set and will be the same each time, but in interactive media such as a game the action depends on the player and will likely be different each time. What would need to be different about how the source sound files are handled for interactive media?
If we used some of this sound for Abe's footfalls when he is walking on metal platforms how would we best prepare the sound and how should it be implemented?